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Research Reports

Is computer gaming the new ICT?

Posted on 28 Oct 2014 with 0 comments
Blended learning Engagement and performance ICT in education Learning environment Multimedia

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Just as the integration of ICT into the curriculum took time and faced initial obstacles, so too does the integration of computer games into the curriculum. Emerging from a mixed methods research project focusing on learning and teaching with digital games in Australian classrooms, four distinct approaches to educational games are developed: Game Play as a process, Game Building as a process, Game Play as a context, and Game Building as a context. The Substitution, Augmentation, Modification, Redefinition (SAMR) model was applied to consider these as progressive adoptions of computer gaming that achieve increasingly transformative learning processes.


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