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Category: Pedagogy

Research Reviews

Teacher presence in courses using synchronous videoconferencing
OER quality and use in K-12
Teachers and digital games in the classroom
Student engagement in blended learning
Social capital from online discussion forums
Video and online learning
Flipped Classroom
New model for senior secondary assessment
Calculating whether 1:1 laptop programs transform maths teaching
Changing teaching practice through blended learning
Using technology with gifted and talented
Digital tools in teaching
e-Portfolio use in a primary school
Technologies for literacy
Teacher use of student data
K-12 online teachers
Pre-service teacher ICT preparedness
iPads in primary schools
Computer education
Social media and the online learner
Young children’s use of technology
Synchronous virtual classrooms – why?
Creativity and collaboration with ipads
Class blogs as teaching tools
Blended learning
Adoption of technology by teachers
Interactivity
Adoption by educators
K-12 digital tools
MOOCs for K-12
Games in learning
Social presence online
MOOC characteristics
Implementing digital technologies
Improving STEM results
iPad research summary
Transforming pedagogy
University ICT practices
iPad strategies
Research informed policy
E-learning perspective
Innovating pedagogy
Online course essentials
MOOC directions
Reflections 2013
Commons
MOOCness
Teaching practice
Collaborative teaching
Trends in teaching ICT
On-screen reading
MOOC: Learning to learn
Interactive whiteboards
Reflecting with multimedia
Backchannel interaction
Bring your own
Mobile access
Managing Web 2.0 learning
Digital learning effectiveness
Learning analytics in higher education
Future strategy
Student expectations
Learning analytics
Curation
Integrating digital technologies
Teacher practicum
Collaboration lifts learning
Handhelds in classrooms
Learning to integrate ICT
Evaluating information online
Reading in online environments
Assessment and feedback
Research skills
Wiki teaching
Electronic story books
Reality learning
Faculty attitudes
Teaching and learning innovation
Myth and reality
E-learning definition
Blended learning
ICT – across the curriculum or not?
Learning mathematics
Reflecting on teaching practice
Social media in courses
Technology improves performance
Feedback
Neuroscience and elearning
Online discussion
Self-directed learning
Success of online courses
Reading
Pedagogy and technology II
Equity and pedagogy
Critical pedagogy
Flexibility and interaction
Learning spaces
Pedagogy and student-teacher interactions
Constructing a personal learning environment
Open online learning


ICT Research

Teacher presence in courses using synchronous videoconferencing
The educational possibilities of Augmented Reality
Promoting digital competence in secondary education: are schools there? Insights from a case study
Reconsidering the role of recorded audio as a rich, flexible and engaging learning space
Promoting teaching and learning in Ghanaian Basic Schools through ICT
Teachers’ ICT usage in second-cycle institutions in Ghana: a qualitative study
The views of pre-service teachers who take special teaching course
Pre-service perspectives on e-teaching: assessing e-teaching using the EPEC hierarchy of conditions
R-NEST: Design-based research for technology-enhanced reflective practice
Mobile Pedagogical Framework: a socio-cultural model for mobile learning
Using LectureTools to enhance student–instructor relations and student engagement in the large class
eTwinning 10 years on : impact on teachers’ practice, skills, and professional development
Implementing a flipped classroom approach in postgraduate education
Boundary breaking for interdisciplinary learning
BYOD -  bring your own device: a guide for school leaders
Teacher self-efficacy in 1:1 iPad integration in middle school science and math classrooms
A narrative approach to studying the diversification of inquiry learning
“Let’s do this together and see what we can come up with!”
An examination of the flipped classroom approach on college student academic involvement
A model for exploring the usefulness of games for classrooms
Gaming experience as a prerequisite for the adoption of digital games in the classroom?
Pedagogy for the connected science classroom: computer supported collaborative science and the next
Improving learning experiences through gamification: a case study
Educators who believe: understanding the enthusiasm of teachers who use digital games
The very idea of e-Exams: student (pre)conceptions
Blending learning: the evolution of online and face-to-face education from 2008–2015
Engagement in digital lecture halls: a study of student course engagement and mobile device use
Interactive design and gamification of ebooks for mobile and contextual learning
Exploring intensive longitudinal measures of student engagement in blended learning
Social capital from online discussion forums
Have technology and multitasking rewired how students learn?
The role of technology in increasing preservice teachers’ anticipation ...
Video and online learning: critical reflections and findings from the field
Comparison of technology use between biology and physics teachers in a 1:1 laptop environment
Learning designs using flipped classroom instruction
Exploring co-creation of educational videos in an international collaborative context
Linking learning styles and learning on mobile Facebook
Designing MOOCs for professional learners: tools and patterns to encourage self-regulated learning
Teachers know best - making data work for teachers and students
Student teachers’ attitudes toward collaboration in ePortfolios built with Web 2.0 tools
What doesn’t work in education: the politics of distraction
The times they are a-changing: a new model for senior secondary assessment
One-to-one laptop programs: is transformation occurring in mathematics teaching?
Blended learning innovations: Leadership and change in one Australian institution
The effectiveness of e-learning: an explorative and integrative review of the definitions ...
Recommendations on formative assessment and feedback practices for stronger engagement in MOOCs
Using technology in gifted and talented education classrooms
Decolonizing digital heritage practices for Indigenous literacy: a multimodal analysis of iPad Tella
Design and redesign of a multimodal classroom task – implications for teaching and learning
Mapping digital literacy policy and practice in the Canadian education landscape
Lessons learned from a chalkboard: slow and steady technology integration
Developing confidence in the use of digital tools in teaching
Students’ experiences of learning in a virtual classroom
Informing and performing: a study comparing adaptive learning to traditional learning
Introducing e-portfolio use to primary school pupils: Response, benefits and challenges
Technologies for literacy: using technologies in problem solving environment
How do virtual world experiences bring about learning? A critical review of theories
Adding some TEC-VARIETY: 100+ activities for motivating and retaining learners online
Teaching in a digital age - guidelines for designing teaching and learning for a digital
A call to action for research in digital learning
Transforming K–12 rural education through blended learning: teacher perspectives
Learning styles and perceptions of student teachers of computer-supported collaborative learning ...
Digital teachers, digital principals: transforming the ways we engage students
Investigating the potential of MOOCs in k-12 teaching and learning environments
The cure for early grades assessment difficulties? Take a tablet
Level up learning: a national survey on teaching with digital games
Digital Divas: working to change students’ perceptions about ICT courses and careers
Use of electronic storybooks to promote print awareness in preschoolers who are living in poverty
Education Transformation Framework overview: transformation framework
Forward thinking: three forward, two back: what are the next steps?
Bringing real children into the online English curriculum
Proposing a model of pedagogical reasoning with technology
ICT in teacher education in the age of AITSL
Effective practice of using digital portfolios
iPads in the primary school: emerging findings from research
Modern digital literacy: the computer science curriculum goes mainstream
Using social media to engage and develop the online learner in self-determined learning
The impact of long-term ICT projects on student attitudes and capabilities
The Influence of young children’s use of technology on their learning: a review
Digital technologies in New Zealand schools
Different modes of digital learning object use in school settings
MOOCs and quality issues: a student perspective
Class blogs as a teaching tool to promote writing and student Interaction
Making the case for BYOD instruction in teacher education
Augmenting a child’s reality: using educational tablet technology
Disruptor, distracter, or what? A policymaker’s guide to Massive Open Online Courses (MOOCS)
Gamification and working life cooperation in an e-learning environment
Using supplementary video in multimedia instruction as a teaching tool
The role of interactivity in student satisfaction and persistence in online learning
Promoting reflection in asynchronous virtual learning spaces: tertiary distance tutors’ conceptions
Learning from the early adopters: developing the digital practitioner
Use of synchronous virtual classrooms: why, who, and how?
A framework for monitoring instructional environments in a virtual world
How to MOOC? – A pedagogical guideline for practitioners
Empowering knowledge building pedagogy in online environments
Effects of mobile instant messaging on collaborative learning processes and outcomes
Implementing a game for supporting learning in mathematics
Teachers surveyed on using games in class
Learning space: perspectives on technology and literacy in a changing educational landscape
The mobile as an adhoc PLE:learning serendipitously in urban contexts



Research Briefs

Mobile learning – why tablets?

In the spotlight

Featured category: Assessment online

NMC Horizon Report > 2017 Higher Education Edition

Challenge-driven universities to solve global problems
New kinds of university will emerge mobilising some of the world's 150 million students to work on our most pressing problems

Students, computers and learning - making the connection
OECD report examines how students access to and use ICT

Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.

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21st century skills (206)
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Blended learning (126)
Collaboration (247)
Digital literacy (237)
Educational leadership (107)
Engagement and performance (275)
Evaluating ICT effects (97)
ICT in education (473)
Information (78)
Information sources (106)
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Learning environment (626)
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Open scholarship (128)
Pedagogy (441)
Personalising learning (114)
Social Media (174)
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